Diligent Engine 2.5.1: sparse resource, variable rate shading, Emscripten platform

Started by
0 comments, last by DiligentDev 2 years, 7 months ago

This new release of Diligent Engine introduces the following new features:

  • Variable rate shading gives applications control over the frequency at which pixel shading is performed, allowing applications to trade quality for performance and power savings.
  • Sparse (aka partially resident or tiled) resources are large virtual resources only partially baked by the physical memory. Spare resources are very useful for handling large scenes such as open environments, terrain, in mega texturing techniques, etc.
  • Emscripten platform support allows applications built with Diligent Engine to run in web browsers.

Two new tutorials demonstrate how to use multiple command queues and variable rate shading features.

Check it out on GitHub.

This topic is closed to new replies.

Advertisement