Books about camera algorithms in computer graphics

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0 comments, last by JasperBowman 2 years, 1 month ago

Hey.

I would like to know if there are books on how to implement camera functions in computer graphics. I mean such algorithms as arcball/orbit, panning, zoom. I know that this information can be found on sites on the Internet, but I would like to read more about it.

I need this to learn how to create CAD systems on OpenGL.

I will be very happy to hear your recommendations).

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