set up a good architecture for the joint attachments, and added some to a base character model. In the screenshot below, I attached a goatee, hair, shoulder armor, and the weapon. As you can see, I'm not the world's best 3d modeler. But it is good enough for now, and is easily replaceable in the future. The code to attach an accessory to a joint is straightforward and easily extendable, so I am ready to move on to the next task: Animation channels.
Previous Entry
Model Refactoring
Next Entry
Model Manager changes
Advertisement
Latest Entries
Interfacing C++ and Python (Part 2)
4977 views
Interfacing C++ and Python (Part 1)
2919 views
Standalone SVN Repository
2180 views
Crash Recovery
1410 views
Progress Report
1325 views
More stuff
1534 views
Network Subsystem v1.0
1452 views
Animation Channels and Polygon Offset
1872 views
Model Manager changes
1413 views
Advertisement
The MS3D fileformat is great to work with though =)