In other news, today I took a few mods and newbie helpers on the test server to test the random events. I made an admin command to set the specific random day and the value of the random day intensity (ie. the chances for the event to happen). I used huge values for that chance, because the basic idea is that they should happen all the time to make the testing easier.
Most of random days were fine, 3 needed some small fixes, and 1 needs some fix but I don't know yet what is wrong with it, so it has to wait until tomorrow. I hope we can get them to work by Xmas; players do like updates :)
Yesterday I came up with an idea to increase the health of the players (and possibly adjust the health and damage of the mosnters as well) to make the PvP system more strategic (right now you can kill someone is as little as 2 hits, if there is a considerable difference of skill and/or items).
I posted the idea on our forums and the majority seems to like it, even though there are a few players that object.
1) if will make big characters harder to kill, while lower level characters will still be rather easy to kill (you'll go from 2 hits to 3, not a big deal)
2) animals will be harder to kill at low level - unless I misunderstood you: do you want to rise the HP of monsters too? - and
Of course, going straight to pvp when you're a newbie is just plain stupid (tested and approved), so I guess point 1 is not really important [smile]
Regards,