So the Linux endeavour continues.
I *can* build the game with Anjuta running on Ubuntu, but... I *can't* build the game. You see, somehwere along the line, somebody chose to make it hard to include and build source from multiple folders. Within the confines of this Linux IDE that is. So you see this is why I *can't* build my game. I refuse to reorganize all the source files into one directory and rewrite all the include statements. And why should I? Visual Studio and XCode have no problem dealing with this structure.
This all sounds like more bitching and moaning of course, but what it boils down to is that intuition alone (given previous exposure to other IDE's) should be enough to make this build happen. But it's not. My refusal to touch a makefile certainly limits the available options to compile in Linux, but that's really not my point. If Linux is ever going to cater to a wider audience (like certain religious pundits predict) it's going to have to have 'stuff that just works.'
Yes, I'll admit I've never had much success with Anjuta. Just getting it to work took ages. Out of curiosity, have you tried MinGW Studio ? I've personally found it a great IDE, not only because it's made for both Linux and Windows but it's extremely simple.