position in RTS games

posted in DreamLand editor
Published March 19, 2022
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In my reflections when I think about how things work in a RTS I`m considering Starcraft as the main term of comparison. I`m trying to get a perspective on what `position` means to AI. When does the `location` come into play? When the AI player decides to attack another player it will send it`s units to the position were the enemy base is located. It will get that location either by cheating, using “a short circuit" created by the programmers (extracting the position of a player directly), or by scanning the map for resource spots knowing that in one of those places is the player`s start base/position. Another case is when there is a need to build an expansion, the AI will scan the map for resource spots and send the SCV to one of them. What I mean is that there isn`t any active map scouting done by the AI/there is no process of discovering every single inch/map tile executed in other to move forward. A third situation is when it`s about defending a building, if an attack is taking place the AI will send units at the location where the infringement/rape is taking place (at the position where the building under attack is found).

Yet another case when position is being used is when the AI needs to start mining the resources next to the command center. The AI will just access the an individual crystal location on the map (from the crystal cluster nearby the command center) and send the SCV there. In all these situation the AI is using the (resource) map as an interface to access location.

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