Assorted bits

Published October 04, 2019
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Playing with sound design

I've seen a short game-play footage from a dev the other day, which inspired me to create some quick soundfx for a falling tree. Doing some Foley work is always fun I found; and it's good practice.

This was my first attempt: I tried to match their quick ~2 second long attack/destruction animation.

Then a day or two later, I gave it another go:

Texture baking

After my last post, I've chosen the sword to be finalized first, and began to experiment with some baking. The grip was completely redone (as I developed a better workflow), and fiddled around with some super-basic texture wizardry. Although, I'm not sure about the displacement map (at the end of the video), as it feels quite odd and bit broken; plus it was created outside of Blender. I think some more fine-tuning might be optional, before I go ahead and create some proper PBR mats.

 

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