Devlog #1 - New enemies, decorations and tunnel types!

posted in Pixelpunk XL
Published December 29, 2017
Advertisement

Hello everyone! 

In the first devlog I want to introduce my game and show what have been done recently.

Pixelpunk XL is a pixelated old school first person shooter with rogue-like mechanics set in sci-fi environment. It is similar to old games, such as Descent and Forsaken, but with rogue-like gameplay type. 

Early gameplay prototype is here:

IndieDB page:

http://www.indiedb.com/games/pixelpunk-xl

The levels generates  randomly, combining different types of tunnels and rooms. Also in each room and big tunnel there are obstacles and decorations, which appear randomly after generating of the main level. The game has different types of enemies, also I plan to add several bosses with unique environment. 

The most of tunnels and rooms are already set, in the past couple of weeks I have added 2 new types of enemies:

Pixelpunk_XL_New_Enemies1.png

Pixelpunk_XL_New_Enemies2.png

Also some new types of tunnels have been added:

Pixelpunk_XL10_New_Tunnels1.png

Pixelpunk_XL10_New_Tunnels2.png

The decorations and obstacles will make each level look unique, there is a lot of work to do, but here are some recent examples:

Pixelpunk_XL_New_Decor1.png

Pixelpunk_XL_New_Decor2.png

Pixelpunk_XL_New_Decor3.png

Just for fun:

Pixelpunk_XL10_For_Fun1.png

Happy holidays! 

0 likes 2 comments

Comments

Awoken

I like that the levels randomly generate, great addition.

December 30, 2017 03:11 PM
JohnyBGooD

Thanks!

December 30, 2017 05:07 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement