WoA: Day 4, 5, and 6 (Boatloads of info)

Published August 14, 2016
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So, with all the madness and my really locked down schedule I have not made a post everynight. However, this is going to be the ONE big post before the final post tomorrow. So lets go over what has changed:


  • Added new animations for player (15 to be exact)
  • Added new model for Zombie
  • Added vase
  • Added ability to pickup and place down the vase (e)
  • Added physics to the vase so it can roll (cant break it YET)
  • Added custom dynamic music system (plays level of sounds based on events)
  • Added custom sound FX for almost everything.... (doors, bricks, rocks, grass, dirt, walking, moaning, groaning, attacks)
  • Added and/or logic controlers allowing for gates and doors and a whole boatload of other things to be created
  • Added indiana jones themed event
  • Added UI elements (hearts, soul meter)
  • Added main menu (so you can get to the core game)
  • Added checkpoint spawn system.
  • Added custom event system that allows for tracking of events (the director)
  • Added custom spell effects for all three spells
  • Added disintegration effects to the death of zombies in the light
  • Added new types of lights
  • Collect souls of the fallen undead via orbs
  • Heal yourself with potions that you may find randomly throughout the world.


As you can see this is a fair ammount of crap. So lets go into detail of what the game is:

  • Concept

    • The game is set in a world where darkness rules the land. However the ancient order, "Watchers of Light" had created a machine that would keep the darkness at bay. For some reason, a year or so ago the machine had stopped working, and the order was unable to reach the machine due to th emassive hords of undead. You have been chosen by the order to journey to the machine and find out what is wrong, and if possible restart the machine to save the world from total destruction.

  • Features

    • Play with up to 4 players in a CO-OP mission
    • Journey through the land solving puzzles and avoiding the undead to reach the final challenge

  • Key Notes:

    • While we did use UE4, everything in this gameJam was created during the gameJam. I think this speaks volumes to what my team was able to accomplish. We have work in that would take normal teams a month. They have dedicated countless hours over the course of this week and I really owe them for that. We have created yet another game for our portfolios, and one that I can personally be proud of. Even the music and sound are 100% custom. Our sound engineer spent a day creating a system that would change the type of song that was playing based off of the zombies that were on the gamefield. This adaptive type of feature is normally reserved for AAA titles. So I am happy that we had the chance to use it here.


  • With little less than 24 hours we have the following to complete:

    1. Detail the level and make sure lighting is baked
    2. Create the end Event and ensure it works for Game over and You win scenarios
    3. Troubleshoot some bugs related to animations and click happy people (i like to click, it helps find bugs!!!)
    4. Playtest each event and ensure it is playable with 1 person, and fun for 4 people.
    5. Finish up textures for all core items and props
    6. Finish up texture for player and allow for colorization for reach player that joins
    7. Add a nickname atop a players head (set at the main menu)
    8. Link the main menu to the level (think this is done, but not sure)
    9. Create 25 custom VO's so that they can be added to cue the player on what is going on. This is the hardest part... but lets hope it runs smoothly.
    Previous Entry WoA: Day 3 (End of Day)
    Next Entry WoA: Day 7 (done)
    5 likes 4 comments

    Comments

    riuthamus

    Also, I know you hate when I dont put screenshots, I hate it too, but I am currently at work and cant gameJam/gamedev for 7 hours... this means no screenies! I promise to put up a video tonight after I am done working on some more stuff for the game.

    August 14, 2016 03:07 AM
    Orymus3

    Step #2 :) - I know the feel!

    August 14, 2016 06:44 AM
    Thaumaturge

    Wow--that is impressive! 0_0 Going by your description, it seems that you may have quite an entry here!

    August 14, 2016 08:17 AM
    ryan20fun

    "Play with up to 4 players in a CO-OP mission"

    Now this has me really interested!

    August 14, 2016 04:19 PM
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