Woa: Day 1 (End Of Day)

Published August 09, 2016
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This day has been fairly productive. The following is what we were able to complete:

woa_01.png
woa_02.png
woa_03.png


  • Basic AI for zombies (they chase you and spawn!!)
  • Basic WASD movement for the player
  • 20 art assets (UV mapped and rigged, but no textures)
  • 15 particle systems
  • 1 level
  • Light/Shadow code (determines if you are in the shadows or in lit areas)


To see a video on what has been done, watch the following. Remember to like + subscribe + share your thoughts!

5 likes 5 comments

Comments

Servant of the Lord

Looks beautiful! Your screenshots feel very ambient, slightly eerie/mysterious, but oddly comforting - like drowning peacefully in a dark but pleasant ocean all aglow.

August 09, 2016 02:28 PM
riuthamus

Well thank you for the kind words ServantOfTheLord

August 09, 2016 02:42 PM
Thaumaturge

Impressive! The art is lovely, and it seems that you've already made a good start! ^_^

If I may ask, is the light/shadow code a third-party tool, or something that you implemented yourself--and if the latter, where did you find the algorithm? While my own entry isn't intended to use anything like that, I've occasionally given some thought to stealth mechanics for other concepts, and I'm somewhat uncertain of the method of determining a character's light-level.

August 09, 2016 06:33 PM
riuthamus

It was created by me/mester. Mester made the logic i came up with how to do it :P PM me and we can discuss further!

August 09, 2016 07:27 PM
Thaumaturge

I might just do that, and thank you! But I'll wait until after the competition, I think--during is perhaps not the best time to take on a new algorithm not related to my entry. ^^;

August 09, 2016 07:38 PM
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