We have been fairly busy with the game and I wanted to show some progress of what is in place so far. We have added a promo video which you can watch here:
It is short and simple and will be used to gather interest early on. I know it doesnt define or explain anything (that comes when we have a few more bits of game design in), but it might grab the attention and show some flash which is all I really want to do right now anyway.
Current Gamplay in place:
- Placement of turrets
- Destruction of turrets
- Dynamic Wave system (changes with difficulty without you (designer) setting every round setting
- Particle systems on death
- Animations for death, spawn, and other
- Traps: Poision, Blocker, Turret, Freeze, Catapult
- Death and reward of killing gingerbread man
- Music scores
- Sounds
- Basic Level design
- Basic UI
- Overworld map concept
- Level design
Things to be added:
- Garage for customization of robot
- robot types (heavy, light, medium)
- More gingerbread types with different abilities
- Gumdrop types (more for fun!!)
- Overworld map design
- Game saving/progression
- Combat system
- Gingerbread (NPC) AI
- and much more!!
Doing some crazy stuff today so hope to have another post/video out showing off some cool stuff we have done. Thanks for listening/reading/watching these posts!