[Development] Hooded Development #8: Progress! Finally!

posted in Retro Grade
Published December 24, 2012
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I understand. You're mad at me. I effectively stopped working on Hooded.

Except I did not.

Life has really gotten in the way, however I have a large amount of free time over the holidays. I've spend 10-12 hours working on Hooded over the last few days.

It's made so much progress. It will hopefully be done by the end of December (This Month :)!)

So now, here's some screenshots.

( The reason I'm using Minecraft Art is because I currently don't have my own Tile-Art! If you know / are a pixel artist and would like to work on Hooded, please contact me! We can discuss splitting any profits that come from it! )

nhjnU.png

So, let me explain. My Map system loaded this file:20 202 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 21 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 11 1 3 1 1 1 1 3 1 1 1 1 1 1 1 3 1 1 3 11 3 1 1 3 1 1 1 3 3 1 1 1 1 3 3 1 1 1 13 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

And turned those numbers into a map! Once I finish the Player (and Collision, and Physics) I'll give you guys a game-play video!

Once again, I'm extremely sorry. I tried to keep up development, however it was harder to program with my limited time! I hope you didn't leave :).
0 likes 2 comments

Comments

HabitueGames

Thats pretty cool, so

2=Grass

3=Stone

1=Dirt

Will this be how you design levels?

December 24, 2012 03:28 PM
superman3275
Thats pretty cool, so

2=Grass

3=Stone

1=Dirt

Will this be how you design levels?

Yes, however they'll be more types of blocks. I have an Enumeration which holds the values, so all I have to do if I want different blocks is change the enumeration and tell it where to find the images :).

A lot of the level design happens in caves, so this isn't the final project. I'm thinking about making a GUI and adding some more dependencies on files (I could keep the Types of Tiles and their images addresses in a file.) Having an actual Level Editor and increasing the dependency on files will make it far more re-usable, and after I finish up with the Player I'll see if I can get a GUI together for Level Design.

December 24, 2012 04:30 PM
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