The OBJ Blues
Published August 08, 2012
The whole day I had the OBJ Blues. Textured, yes and lit yes....Sadly, one triangle would stretch out to who god knows where and missing triangles. In my mind I have a very clear image of what I would love my models to do in my game and I don't see OBJ Fitting well. I'm devising my own format that will allow animation, skin weights, morphs and possibly more! As of now, I junked out the OBJ loader and put in place the new mesh loader. I kept on looking at Rastertek's example of loading a simple text file and am slowly expanding on that idea. I really would like my models to be boneless and depend on physic driven skeletal structure. I looked at the Eurphoria engine that uses animation-less "bones" and I like that idea a lot. I also looked into Nvidia's new destruction (fracture) and I love it. It simulates real life breakage. I throw a plate against the wall - what happens, it shatters. I like the fact that Nvidia has it now in real-time instead of having to the mesh up in pieces before rendering scene. It's a great feature! I would love to have my models to have dynamic clothing and hair.
I know I am setting the bar high for myself! Apart of fracturing - I think a character should have guts inside them and actual see-through wounds.
There's alot to think about and pounder about!
You'll see a new update shortly! Hope everyone is having a great week so far!
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