Now, we needed more aspects of the economy working. We needed to have factories, so that meant we needed to be able to build buildings. To build buildings, we needed to be able to purchase construction materials as well as purchase land. It was all interconnected, and though I left the programmer with a lot of ideas, I hadn't done a lot of concrete stuff, like setting up the database, giving specific pages with actions, etc. Unfortunately, it was becoming clear that I was asking way too much of the programmer, and I needed to give him more details. The project stalled. It was becoming clear to me, that I needed to give my programmer, really specific instructions, and I just hadn't done that. I botched the process, and the project suffered. It wasn't long before there was frustration growing on both sides, and that I really needed to get into the code, and start developing more elements to the game, before a programmer would be able to take over. So, we decided, that for the time being I would take the project back, and in future when I needed more front-end work done, I would have to give him very detailed instructions on what I needed done. I had learned my lesson.
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