Last year around May I started working out how Gamedev.net would work on a third-party cms and forum system such as that made by invisionpower.com. If you are looking for a guy to hate for the switch, I'm partly to blame. This was not a step we took lightly but because of our aging software we were backed into a corner. Fast forward almost 8 months later and we've transitioned our entire legacy system away from ASP/VBScript to something we think will give us a lot of longevity. For the first time we don't have to worry about the software behind the site being maintained.. We have an entire company working each day to make sure that the underlying software has the latest and greatest in community features. Even if we don't own all the bugs, we've always dealt with them anyway. To me it is a win-win situation and has given us a lot of time to focus on improving our site.
Over the next year you will see a TON of improvements to our site as we focus on getting you the best information on game development around. This will involve partnering with other sites and companies as much as it will involve your daily contributions to the community.
For this entry I'd like to focus on GDNet+ and get some feedback from you guys. To us we see GDNet+ as a donation system first and foremost that is a very important part of funding our site.. Wait, a donation service? Sure, we market it as a service but we have this little bird that sits on our shoulders and tells us that if someone gives you something, you should give something back in return. GDNet+, at the very least, in some small fashion tries to give back something to you guys as community members. But as we move forward this year we want to give you more bang for your buck.
What we would like to do is to expand GDNet+ to provide more services that you find valuable as developers. We've had a multitude of ideas pass by us but it's tough to do some of them within a $4.95 constraint. In some cases we get to a point where the cost of providing the service is about the same as the subscription. So if we go beyond the basic donation system, with a slightly increased price (maybe a gdnet++?) we start to open up more doors for services that we can provide to you. Then things start to get interesting because we can start providing services that are actually valuable to you.
While advertising still makes up a large chunk of our operating income, one of the things that holds true today is that GameDev.net has bar-none the best community for game development online. So it's in this spirit that we're going to be doing everything we can to provide you with services that you really need.
So what I'd really like to know is what would you like to see us do with GDNet+ that would make you more likely to sign up?
As for GDNet+ I personally view it as a donation and don't expect anything in return. While it might affect the amount of subscribers I would go with the path of making it obviously just a donation. The drop in revenues might be less than any of the costs involved in adding additional features/services for GDNet+ members.
With that said if you were intent on adding value for subscribers or looking to create a second tier of subscriber features at a second price point I would love to see private project hosting as a feature. Instead of having to use a service like github to host a project it makes sense to have a project hosted here so you can point people to your journal, your media showing off your game and the game itself.