Better Game Writing

Published March 10, 2010
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On Tuesday, I attended the full-day tutorial entitled, "Learn Better Game Writing in a Day." This is a lofty goal for a session even though it had a full day to cover it. It was presented by Evan Skolnick of Vicarious Visions. Evan has presented this tutorial for four years now and the session was quite polished and smooth.

Much of the morning was spent covering the traditional concepts of story structure covering the standard 3 ACT structure and the Monomyth concepts. Several movie and game clips were shown as examples which broke up the session nicely. There were also several exercises that got us thinking about what we'd just learned.

Over lunch, we watched about half of the Terminator movie and discussed the positive aspects of the story. The rest of the afternoon was spent learning the various tips and tricks that Evan presented concerning game writing. The session concluded with Evan going into a detailed case study of Marvel Ultimate Alliance 2, on which Evan was the lead game writer.

Overall, the tutorial was informative and entertaining. Evan did a great job in presenting the material and all attendees were rewarded with valuable knowledge.
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