Get Away From The Chopper
I did complete a spinning animation for the Hind, the enemy helicopter, however:
Actual, pixel-y Size
Biggar. Needs more refinement, but pretty good so far
Yeah, so all I need to do now is make a damaged animated version (trivial using Photoshop) so we can give that sucker some really sweet crash scenarios. The only problem is figuring out how to rearrange the texture- Sir Sapo loathes to shift things around in textures, since it's more work he has to do, and he's lazy. We might have to ditch the 2 pieces thing, especially if the spinning looks good.
Hm, I wonder if Sir Sapo could put a spinning line in there for the rotor during crashes. It would be pretty sick (in more ways than one) if the rotor flew off and impaled the hapless pilot who ejected at the wrong time...
-Goodnight!
PS: Oh, and we're thinking about mouse control now (as an alternative, not a change), any thoughts?
Mind you, it looks like I might be the only one so far... [grin]