I've always idled in #gamedev and helped people when I could, but trying to get help from even the most trivial problems is near impossible.
For example, today I had the following question:
Quote: Hey, does anyone know if it's possible to read pixel data from a texture in OpenGL?
bladezor: possibly.
Washu, isn't glReadPixels only for the frame buffer?
<@Washu> there are other commands, depending on which version of GL you use
<@Washu> R2T for instance
* Washu has quit (Quit)
it can read textures too
Really?
i believe..
rtfm?
bzroom, the C specification only shows the frame buffer..
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html
So I'm pretty sure I rtfm
After a few minutes I was highlighted by someone else
Quote:* Zao nudges bladezor towards dev.
I mean honestly, how is it that I get help from some person in a different channel? I wouldn't mind if some people didn't help me at all but when you respond with things such as "i believe...read the fucking manual" without even making the slightest assumption that I've done that and wouldn't be asking..damn that's less than helpful, it's insulting.
#gamedev has turned into a giant e-penis measuring fest full of 4chan related crap.
The answer, incase you didn't know, is far too many.
So, no, we can't assume you've done anything other than gone 'er, duh.. I don't know how to do this, lets get on irc and make someone else do the work' unless you SAY what you've done, which based on that snippet you didn't; if you had said something like 'I've looked at the glReadPixels details and it says it only reads from the framebuffer' then it's less likely to get a 'rtfm' response... might not get help if people don't know the answer (and for the record the methods of reading back from textures for some reason aren't widely known...), but less likely to get called out like that.