Welcome

Published November 01, 2007
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Well, the first entry of my development journal is finnally being written. I having been wanting to start one for the past five years, and now there is a lot of catching up to do. This journal will basically retrace the development challenges of the Geist3D graphics engine and development studio. I began this work about six years ago during my Ph.d. research, with the goal of producing a tool for manufacturing simulation using Petri Nets and 3D computer graphics. Now, the goal is produce a more general virtual reality modelling engine. To be honest, I would like to see Geist3D used as a game engine for an online mulituser games. But more about that some other time ....

I think I will start the Introduction with one section about the graphics engine and one about the development environment, or editor. Each section will contain a few pictures and a short description. In the future, I will add new journal entries to discuss different aspects of the system.

Graphics Engine


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Development Studio
The Editor is really an extension of the graphics engine that allows an interactive editing style of 3D content, Petri Nets, Lua scripts and GLSL shading programs
Next Entry The beginning...
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