More Textures!

Published October 19, 2007
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This'll be a short update. I came up with a better pavement texture, and, while trying for the stones, came up with a nice method of star generation, so I refined that as well. Hooray for happy accidents!

The stars one really looks best zoomed in (the thumbnail looks kinda lame), but I like them both!


Click to enlarge

All 100% pixel-shader generated. Both of these use pure improved perlin noise modifications to generate their look...no custom patterns like the brick and tile textures from earlier.

If you want to play around with the generator, the binary, code, and shaders are in a zip in the previous post. Have at it and let me know if you make anything awesome!
Previous Entry Procedual Terseness
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Comments

HopeDagger
I neglected to comment last time: very cool stuff. Procedural texture generation has always been an area of great interest for myself. [smile]

(Considered writing some article(s) on the topic? [grin])
October 19, 2007 09:56 PM
Drilian
Probably never a "formal" article, but I'll try to keep the journal up on what I'm doing. If I make some sort of crazy breakthrough, I'll definitely write it up, but I don't really feel like I'm doing anything particularly impressive here.

Maybe that's just me.
October 20, 2007 07:19 PM
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