Wilhelm's Journal

85 comments
3 followers
45 entries
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Wilhelm van Huyssteen
November 25, 2012
Strife: Character screens and persistance
Hi.

I have finally decided what I want to call this game. Well... I called it Strife from the start and I'll continue calling it Strife when referring to it but up to now it lacked a full name. Which is now 'Legends of Strife'!

Now onto more useful things...

I've done a lot of back end server and dat…
1,554 views
Wilhelm van Huyssteen
November 12, 2012
Strife: Loot and Inventory
Hi.


Implemented the basic inventory system. The UI still needs a couple of small additions but the essentials are there.

Player inventory is fully managed by the server, for example: when a player kills a creature the server sends a list of item id's to the client that the client will display to the …
1,827 views
Wilhelm van Huyssteen
November 04, 2012
Strife: Questing and Creature Hostility
Hi.

My first child was born last week Tuesday (A healthy boy at 3.7 kg named Ryan). But inbetween changing nappies and supporting my wife I managed to get a good amount of work done (and with work I mean writing Strife seeing as I'm on paternity leave from real work ^^).

As usual I have a video and a…
1,588 views
Wilhelm van Huyssteen
October 28, 2012
Strife: The Boars Strike Back
Hey!

I feel like I'm making good progress so far with this ambitious project. Here is a list of changes following a small video.

[media][/media]

- Creatures now attack back and will chase the player up to a certain point before returning to their spawn locations. They will also return if the player d…
1,495 views
Wilhelm van Huyssteen
October 24, 2012
Strife: Sticks, Tortoises and Healthbars
Hi.

Numerous updates have been made. See the list after the video.

[media][/media]

- combat
- character portraits with healthbars
- (re)spawn points for creatures
- targeting circles
- new animations
- Tortoises!
- a lot of back end work on the entity system

1,355 views
Wilhelm van Huyssteen
October 21, 2012
Strife: Entities and Selection
I have started working on the server and I created a basic Entity system which at the moment supports multiple players and a couple of boars walking ("patting") around an area of the map. The server connects to an oracle database which at the moment it is only used to support basic login functional…
1,238 views
Wilhelm van Huyssteen
October 05, 2012
Strife: Beginnings of an MMORPG
Hi.

I recently started with the groundwork for a MMORPG with the working title of "Strife" using my own game engine. I want to use this journal to share my progress as well as a personal progress log I can look back on.
At this point I'm not going to go into high level game design choices instead I a…
2,181 views
Wilhelm van Huyssteen
January 26, 2012
Blood Tactics - user accounts implemented
Got basic accounts functionality working. Users now need to create an account ingame. Currently only kills and deaths are tracked but im going to be extending it alot.

Ive created a simple "World ranking" page where all players are listed with their kils/death ratio from top to bottem.

getting blood …
1,095 views
Wilhelm van Huyssteen
October 19, 2011
Blood Tactics - updates
A lot of improvements was made to Blood Tactics over the last 3 weeks. Most assets are stil placeholders.

You can play Blood Tactics using this direct link or you can go to my website www.distantmelody.net/blood-tactics. The Blood Tactics server is always online.

Changes include:

- sound from enemy pl…
1,266 views
Wilhelm van Huyssteen
September 28, 2011
Blood Tactics updates.
Since my previous journal entry ive added and tested the following.

- fixed rendering order of transparent objects
- frustum culling
- player kill displays
- message when a player enters or exits the game
- duplicate player name resolution
- playes scores (press tab)
- falling of the map will now kill you…
800 views
Wilhelm van Huyssteen
September 26, 2011
Blood Tactics - Multiplayer FPS - playable prototype available.
The artist that I was working with on Desent is taking a break from the project because of end of year exams. In the meantime I decided to start yet another game. I'm now really at the point where I have 2 much playable but half baked games on my site, I need to buckle up and finish of all of them.…
1,405 views
Wilhelm van Huyssteen
July 28, 2011
Desent - Top down shooter. playable beta available.
I've been working on a 2D shooter. Every level is a maze that may contain keys and doors. To finish the level find the stairs that will take you to the floor beneath it. The game still has allot of placeholder art.

The current beta version can be played here www.distantmelody.net/desent. Let me know…
1,453 views
Wilhelm van Huyssteen
June 27, 2011
Essence - simple Go (boardgame) client/server
I've never touched network programming before so for a start I decided to create a basic Go client and server.
The server randomly matches players against other players and each game is hosted by the server instead of by one of the two players.

www.distantmelody.net/essence

Let me know what you think!…
882 views
Wilhelm van Huyssteen
October 05, 2010
Spheres of Madness
Ive been working on a little side project these last 3 months titled Spheres of Madness. ive put it up on my website at www.distantmelody.net.
Its a match 3 bubble game with some unique features. Id like to know what you think of it!

Im still going to work on the game but my focus is going to shift …
961 views
Wilhelm van Huyssteen
July 20, 2010
mapping it out...
OK

Although i never thought of myself as the kind of person who would enjoy documenting the developement of his projects I'm going to take a swing at it. Seems like it might just be good self inflicted therapy.

Over the past 3 years i have been spawning little 3D tech demos and small incomplete games…
741 views
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