Hi.
I have finally decided what I want to call this game. Well... I called it Strife from the start and I'll continue calling it Strife when referring to it but up to now it lacked a full name. Which is now 'Legends of Strife'!
Now onto more useful things...
I've done a lot of back end server and dat…
I have finally decided what I want to call this game. Well... I called it Strife from the start and I'll continue calling it Strife when referring to it but up to now it lacked a full name. Which is now 'Legends of Strife'!
Now onto more useful things...
I've done a lot of back end server and dat…
Hi.
Implemented the basic inventory system. The UI still needs a couple of small additions but the essentials are there.
Player inventory is fully managed by the server, for example: when a player kills a creature the server sends a list of item id's to the client that the client will display to the …
Implemented the basic inventory system. The UI still needs a couple of small additions but the essentials are there.
Player inventory is fully managed by the server, for example: when a player kills a creature the server sends a list of item id's to the client that the client will display to the …
Hi.
My first child was born last week Tuesday (A healthy boy at 3.7 kg named Ryan). But inbetween changing nappies and supporting my wife I managed to get a good amount of work done (and with work I mean writing Strife seeing as I'm on paternity leave from real work ^^).
As usual I have a video and a…
My first child was born last week Tuesday (A healthy boy at 3.7 kg named Ryan). But inbetween changing nappies and supporting my wife I managed to get a good amount of work done (and with work I mean writing Strife seeing as I'm on paternity leave from real work ^^).
As usual I have a video and a…
Hey!
I feel like I'm making good progress so far with this ambitious project. Here is a list of changes following a small video.
[media][/media]
- Creatures now attack back and will chase the player up to a certain point before returning to their spawn locations. They will also return if the player d…
I feel like I'm making good progress so far with this ambitious project. Here is a list of changes following a small video.
[media][/media]
- Creatures now attack back and will chase the player up to a certain point before returning to their spawn locations. They will also return if the player d…
I have started working on the server and I created a basic Entity system which at the moment supports multiple players and a couple of boars walking ("patting") around an area of the map. The server connects to an oracle database which at the moment it is only used to support basic login functional…
Hi.
I recently started with the groundwork for a MMORPG with the working title of "Strife" using my own game engine. I want to use this journal to share my progress as well as a personal progress log I can look back on.
At this point I'm not going to go into high level game design choices instead I a…
I recently started with the groundwork for a MMORPG with the working title of "Strife" using my own game engine. I want to use this journal to share my progress as well as a personal progress log I can look back on.
At this point I'm not going to go into high level game design choices instead I a…
Got basic accounts functionality working. Users now need to create an account ingame. Currently only kills and deaths are tracked but im going to be extending it alot.
Ive created a simple "World ranking" page where all players are listed with their kils/death ratio from top to bottem.
getting blood …
Ive created a simple "World ranking" page where all players are listed with their kils/death ratio from top to bottem.
getting blood …
A lot of improvements was made to Blood Tactics over the last 3 weeks. Most assets are stil placeholders.
You can play Blood Tactics using this direct link or you can go to my website www.distantmelody.net/blood-tactics. The Blood Tactics server is always online.
Changes include:
- sound from enemy pl…
You can play Blood Tactics using this direct link or you can go to my website www.distantmelody.net/blood-tactics. The Blood Tactics server is always online.
Changes include:
- sound from enemy pl…
Since my previous journal entry ive added and tested the following.
- fixed rendering order of transparent objects
- frustum culling
- player kill displays
- message when a player enters or exits the game
- duplicate player name resolution
- playes scores (press tab)
- falling of the map will now kill you…
- fixed rendering order of transparent objects
- frustum culling
- player kill displays
- message when a player enters or exits the game
- duplicate player name resolution
- playes scores (press tab)
- falling of the map will now kill you…
The artist that I was working with on Desent is taking a break from the project because of end of year exams. In the meantime I decided to start yet another game. I'm now really at the point where I have 2 much playable but half baked games on my site, I need to buckle up and finish of all of them.…
I've been working on a 2D shooter. Every level is a maze that may contain keys and doors. To finish the level find the stairs that will take you to the floor beneath it. The game still has allot of placeholder art.
The current beta version can be played here www.distantmelody.net/desent. Let me know…
The current beta version can be played here www.distantmelody.net/desent. Let me know…
I've never touched network programming before so for a start I decided to create a basic Go client and server.
The server randomly matches players against other players and each game is hosted by the server instead of by one of the two players.
www.distantmelody.net/essence
Let me know what you think!…
The server randomly matches players against other players and each game is hosted by the server instead of by one of the two players.
www.distantmelody.net/essence
Let me know what you think!…
Ive been working on a little side project these last 3 months titled Spheres of Madness. ive put it up on my website at www.distantmelody.net.
Its a match 3 bubble game with some unique features. Id like to know what you think of it!
Im still going to work on the game but my focus is going to shift …
Its a match 3 bubble game with some unique features. Id like to know what you think of it!
Im still going to work on the game but my focus is going to shift …
OK
Although i never thought of myself as the kind of person who would enjoy documenting the developement of his projects I'm going to take a swing at it. Seems like it might just be good self inflicted therapy.
Over the past 3 years i have been spawning little 3D tech demos and small incomplete games…
Although i never thought of myself as the kind of person who would enjoy documenting the developement of his projects I'm going to take a swing at it. Seems like it might just be good self inflicted therapy.
Over the past 3 years i have been spawning little 3D tech demos and small incomplete games…
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