It's been a long way to go. A relatively simple game that took a long time to complete. A lot of the time I spent working with motivation and fear of failure. But now I'm finally through and BlockStacker is finally complete and released.
BlockStacker (final 1)
Sure there are a lot of things I could i…
BlockStacker (final 1)
Sure there are a lot of things I could i…
I haven't been able to do any development during the past week. Between my day job and my uni studies I needed the what time was left to rest and to catch up with myself. I have decided though that my next project has to become the 2D space flying/fighting game that has been on my mind for several …
A week has gone by and I have intensified my work on BlockStacker. Now I'm ready to release a second beta version of the game.
BlockStacker (beta 2) (link removed)
While the focus of beta 1 was to include the most basic gameplay I wanted this version to contain all the functionality of the final game…
BlockStacker (beta 2) (link removed)
While the focus of beta 1 was to include the most basic gameplay I wanted this version to contain all the functionality of the final game…
About three months ago I began looking into Flash development and ActionScript 3 programming. I hadn't done any game related development in over two years so I was looking for something lightweight to get me going. One of the reasons for my long pause was that I used to be very quick to start off o…
My internet connection is up and running again after having been down for a week and a half. During such downtime i find my computer losing most of its usefulness, becoming a dead machine filled with static content. Internet gives it life and now life once again flows though its copper veins and si…
Work is progressing well on the game. I've taken time to work out a first edition checklist for StarSmasha v0.10 which is supposed to be the first completely playable demo version.
*** StarSmasha version 0.10
** Checklist
Drawing
x Able to draw sprites on screen of any size.
x Caching of sprites based o…
*** StarSmasha version 0.10
** Checklist
Drawing
x Able to draw sprites on screen of any size.
x Caching of sprites based o…
I've been able to get some work done this week and StarSmasha is progressing well. Current implemented features include:
x An easy to use 2D sprite engine with Sprite Caching and Distortion Maps (see below).
x Collision detection using a decent linear interframe technique on bounding circles. It simp…
x An easy to use 2D sprite engine with Sprite Caching and Distortion Maps (see below).
x Collision detection using a decent linear interframe technique on bounding circles. It simp…
Five months since my last entry. Five months of practiaclly no game development at all. It has been five very long months. It's normal for me to have slow periods for a week or for a month or so, where I regather my motivation and remind myself why I do this in the first place. But five months...
It…
It…
The term is at an end. Rejoyce!
Now, the last week I've been looking at UML. I didn't know what it was until just recently and I must say I'm impressed by it's potential. It seems it is exacltly what I need to help organizing my class structure.
Perhaps I'll buy a book on the subject.
I've also been l…
Now, the last week I've been looking at UML. I didn't know what it was until just recently and I must say I'm impressed by it's potential. It seems it is exacltly what I need to help organizing my class structure.
Perhaps I'll buy a book on the subject.
I've also been l…
The past few days have been a bit slow on the game development side of mine. One reason for this might be that I'm in the middle of my term final exams - three tests in total: One in Business Economics, one in Ordinary Diffrerntial Equations and one (the one I have left) in Electromagnetism. So, mi…
The last week I have spent some time looking at the overall architecture of the project. One of the things I wish to acheive is some degree of platform or API independence. I'm trying to find a slick way to encapsulate all API-specific calls into respective classes and by doing so create some kind …
Ok, so this is the very first entry in this developer journal of mine. Might be worth a small celebration. I think I'll just pour myself another cup of coffee for now and get on with this.
The purpose of this journal is to follow up on the progress of one of my side projects. The project is named St…
The purpose of this journal is to follow up on the progress of one of my side projects. The project is named St…
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