Well, I'm starting to get technical work done on a new first person adventure/horror game. I've even gotten a simple state machine up and running, although only one state really does anything (and it's the pause state, of all things). I'm working on an actual technical design beyond the usual "thro…
Is it too much to ask for a sane, object oriented scripting language that isn't a bitch to embed? I've been doing some eyeballing of scripting languages to embed for a project, and the four that I've come up with (Python, Ruby, Lua, and Squirrel), in my opinion, all fall short. Python, while by far…
I brought in the Flyer demo today to show to Rob. However, since I've not thinned out the package to just what media is used, as well as include binaries and source, it's a whopping 23Mb when compressed to the max with RAR. Perhaps when it's thinned down some, I'll put up a demo. By then I might ha…
So, last night I stayed up and worked with OGRE, a tutorial that came with it actually. Although the tutorial was somewhat dated, I was able to get through it while mostly sticking to the code. However, I did spin off some of the tutorial's code from where it was (the water code was given its own f…
Finally, the money cleared and I have the GDNet+ goodness. Yay for me!
I'll probably be using this journal as my development journal, for all my projects (excepting, perhaps, school projects). For everything else, there's still my LJ account for now.
I'll probably be using this journal as my development journal, for all my projects (excepting, perhaps, school projects). For everything else, there's still my LJ account for now.
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