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Sprawling text for ocular consumption written by a hobbyist game developer.
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62 entries
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Etherstar
September 13, 2005
Back to school
Work on the level editor is comming along at a great pace. I'm really pleased at the progress I'm making. You can now add tiles and scenery objects to the map. The next step will be to add other entites I think, as well as adding "Security Zones." Security zones will be specially marked tiles t…
416 views
Etherstar
September 05, 2005
Tools (no not you).
Lately I've been working on the level editor toolset. Building tools is a breeze with C#, and I highly recommend using the language and resources to anyone, regardless of what language/platform/API you are working on. Take a looksee at what I've accomplished in just a short time:



I've still got a …
445 views
Etherstar
August 27, 2005
Progress Update
I've switched gears over the past two days back to the basics. I'm working on getting the actual board rendered on screen again. Why am I doing this gain? Well the original code was just a very quick demo. Now that I'm in a full blown alpha stage, I am potentially creating code that will be in t…
331 views
Etherstar
August 25, 2005
I missed you too.
Yeah I know I've been delinquent with the entries. Selling rocks all day was taking a lot of my time. But luckily my last day was Tuesday, so I know have some good chunks of time to get some stuff done on the game before school starts. I'm going to do my best to update on a regular basis from no…
397 views
Etherstar
August 05, 2005
Objects, objects everywhere!
So yeah, still working on creating my entity objects and their associated data and functions. Holy crap, I never realized how many classes, structs, and enum's I would need to pull this off. Since this is my first time writing something this big...and first time using a pure OO language I'm quest…
313 views
Etherstar
July 29, 2005
K.I.S.S. is GOOD.
Once again like I predicted my implementation of the Effect class was waaaay overblown than necessary. I've trimmed it down to only cover status effects. Most bruntal damage dealing will be done by the actual "programs" (spells) that I'll implement later. Keep it simple, stupid.

I've also ordered …
359 views
Etherstar
July 24, 2005
Notebook
I'm looking to get a notebook that I can do school programming and game programming on. It's gotta be able to run the game's I'm programming so I'll need a halfway decent video solutionl Anyone out there got any suggestions? I'm going as cheap as possible, and HP's laptops with ATI Radeon Mobili…
334 views
Etherstar
July 18, 2005
Sooooo I got lost today.
Today at work I got horribly lost trying to pick up product for a customer. The supplier that I was getting then material from was in a town called Podunk...I found this midly humerous as I was in an angered state from being lost. So after 5 hours on the road today the morale of the story is this…
363 views
Etherstar
July 12, 2005
I need to learn Java
So I restart school come September to get my B.A. in comp sci from URI to go along with my English degree. In order to complete this degree in 3 semesters I have to take a begenning and intermediate programming comcepts class at the same time. The language being used is Java (sigh). My work in …
375 views
Etherstar
July 04, 2005
Red, White and Blue
Just wanted to wish my fellow Americans a happy Independence Day!
305 views
Etherstar
June 26, 2005
Added meshes
Added some meshes to the game's alpha version. The larger meshes represent computer systems on the network the player is invading and the smaller meshes represent actual files on the network. The blue square is just the "picked" tile that the mouse picking ray has found.



I'm pretty happy overall…
336 views
Etherstar
June 22, 2005
Too slow
Updates have come painstakingly slow lately. I added some simple picking to the alpha I'm making which worked perfectly without too much of a hitch. It detects what tiles are being clicked on using a ray-triangle simple intersect formula. I want to add a couple more basic things to the alpha, like…
398 views
Etherstar
May 30, 2005
Today I made something beautiful
The following is an IN GAME RENDERED SCREENSHOT! (wewt).


Basically what you are seeing is a test level randomly generated. Below the tile mapped spaces are two layers: one has those crazy words/symbols and the other is the cloud layer. I also added some alpha blending into the tiles and symbol lay…
394 views
Etherstar
May 22, 2005
Dear Friends
The latest work I have completed on Project Delphi is the camera. It's really nothing special, but it can do all the normal things a camera could. It can travel along axes and rotate for pans, zooms and cranes, tilts and whatever. Should be all we need for the game.

On friday I got to go see 'Dea…
336 views
Etherstar
May 06, 2005
Untitled
Guild Wars has made me quite unproductive lately. Usually after the initial thrill of a new game settles down, I'm able to get some work done. Despite that though, I'm really enjoying the game. I won't go into a rant about why I like the game, but if you've got any interest in the game it's wort…
349 views
Etherstar
May 02, 2005
Untitled
This is NOT an in game shot, still conceptual.
361 views
Etherstar
April 18, 2005
More Concept Art
Just some basic concept art for what the boards look on the overworld and combat areas of the game.
Overworld Map view

and this is a theoretical combat board:

All the pics above are provided by my artist Kelsey Doherty and are his property.

I'm currently working on a font engine and I'll have some some…
315 views
Etherstar
April 04, 2005
Just some pics
Some concept art for anyone interested.

Pythia


Daedalus


Boreas
349 views
Etherstar
March 25, 2005
Latest news.
I'm currently working on getting in depth work done on game's mechanics: I.E. combat system, rules, etc. with some real math behind it. Hopefully it won't take me too much longer because I'm itching to start coding and get something up on the screen to show you all.

In other news, a college friend …
337 views
Etherstar
March 15, 2005
Untitled
I've finished the story/script for Project: Delphi. I have a short version of the script you can read at Here. Most likely all of the information kept in there will be in the shareware demo version of the game. Feel free to read an comment on what's in there.

Next up is to flesh out game mechani…
297 views
Etherstar
March 09, 2005
Good stuff
I ordered the parts for my new coputer, and they should be here on Thursday, which is pretty sweet. However I would like to share with you the first image for Project: Delphi. Check it out:

246 views
Etherstar
March 09, 2005
Good stuff
229 views
Etherstar
March 06, 2005
Sooo my computer died.
I need to get a new one, le sigh. This is going to push back my timetables a little. If I get a call back from the university about the position I was interviewed for, I'm ordering the parts immediately. Here's to hopin'!
231 views
Etherstar
March 04, 2005
Future?
I'm about 75% through the story and script right now on Project: Delphi. Things are looking fairly good and I've even gotten some fairly early concept art from my friend and coworker/artist. I plan on finishing the script late next week, and I may post the first five mission/chapters here for comm…
213 views
Etherstar
February 10, 2005
Random
I was checking the lyrics to a musical called Avenue Q and I found these lyrics that were humerous considering my current unemployment situation.

What Do You Do with a B.A. in English?

What do you do with a B.A. in English,
What is my life going to be?
Four years of college and plenty of knowledge,
Hav…
249 views
Etherstar
February 10, 2005
Just an update
Basically I've been fleshing out the script to "Project: Delphi" lately. It's coming out very well, and at a good pace. The only downside I think I'm having is that I'm explaining too much of the technical side of things, and not being entertaining enough. I'll make sure to show it to some peopl…
214 views
Etherstar
February 02, 2005
Groundhog day!
......and six more weeks of winter.

I hate the cold.

Lately I've just been working on assembling and organizing the development team for my project. Right now I've only got me (programmer), and artist, and a music guy. I'm hoping to increase those numbers soon though.

Other things I'm working on, is…
246 views
Etherstar
January 27, 2005
Recent Activities
Major things that have happened to my current project. I changed the name to "Project: Delphi" in the hopes that Borland would be less likely to sue my ass.

I think now I can reveal the actual premise of the game. Project: Delphi is going to be a turn based strategy game. But instead of normal b…
219 views
Etherstar
January 10, 2005
OMG some one slap me
Well I showed my partner the completed design document and he's all for making project "Del-phi." As soon as I can get some more details fleshed out (non-design stuff).

In other news, my job hunt is going so-so. Lots of leads, little return. I'm sure something worthy of my time will show up. But…
281 views
Etherstar
December 28, 2004
WoW woes
Well I've been playing a lot of World of Warcraft...it's not the most innovative MMO around, but it's just plain fun. I figured I'd write a quick journal entry since the servers are down.

I've dubbed the name of my next project "Delphi" which is an acronym for something. I'm still working on the d…
207 views
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