This is going to be a very boring update, I'm afraid. I wasn't feeling too good so haven't got much done. [sad]
First of all, Latenite updates. With the project thingummy, I thought it would be nicest if it displayed the proper Windows icons for file types rather than the ones I had hardcoded in. He…
First of all, Latenite updates. With the project thingummy, I thought it would be nicest if it displayed the proper Windows icons for file types rather than the ones I had hardcoded in. He…
Latest video. [2.29MB AVI]
You chaps probably don't know what a major headache it is trying to get clear, non-wobbly video... [rolleyes]
I gave up in the end and went for the "propped-up against a wall with camera on stack of books" approach. The reason I cannot, therefore, appear to play the game ve…
When people ask, in the future, what the greatest feature of Fire Track is, they will not say the graphics. Nor the gameplay. In fact, they will... well, see for yourself. (Sorry, it's a bit quiet). [smile]
There is one more attack pattern. I have redesigned the attack system so that the enemies do …
There is one more attack pattern. I have redesigned the attack system so that the enemies do …
They claim a picture says a thousand words.
In this case, with these two pictures and one video [549 frames] I estimate that I have saved myself from having to write over half a million words in this journal entry.
There is, of course, the usual shonkily shot video footage to watch: 416KB AVI.
The co…
In this case, with these two pictures and one video [549 frames] I estimate that I have saved myself from having to write over half a million words in this journal entry.
There is, of course, the usual shonkily shot video footage to watch: 416KB AVI.
The co…
...and here is level 6. This, however, worries me:
Hopefully I can cram in all the rest of the code, tables, graphics and music into 5K. Failing that, I might have to start compressing my levels...
I don't believe I've introduced you to my enemies yet? Here's the complete sprite table - don't worry, …
Hopefully I can cram in all the rest of the code, tables, graphics and music into 5K. Failing that, I might have to start compressing my levels...
I don't believe I've introduced you to my enemies yet? Here's the complete sprite table - don't worry, …
This doesn't mean that all the levels are complete, though. I still have the 6th layout to copy. 1 to 5 are all converted, though:
Level 1
Level 2
Level 3
Level 4
Level 5
Levels 1 to 4 you've seen before, but I've switched the palettes around to show you that it's not all magenta, blue and yellow. [smile…
Level 1
Level 2
Level 3
Level 4
Level 5
Levels 1 to 4 you've seen before, but I've switched the palettes around to show you that it's not all magenta, blue and yellow. [smile…
Jump straight in with the latest video (2.27AVI, MPEG-4)
Apologies for quality/wonkiness.
Well, we just had a weekend which meant I got a bit more time to spend on Fire Track (I have no social life whatsoever. Hooray).
Last time I showed you the simple scrolling level. There is now:
- Player sprite.
- Bulle…
Fine progress! I fiddled a bit more last night with the scrolling background.
First of all, I really needed a better way to produce my maps and dump out my tiles, so wrote a custom VB.NET program that opens "tiles.gif", converts all the tiles in it (and produces a palette) then displays a map editor…
First of all, I really needed a better way to produce my maps and dump out my tiles, so wrote a custom VB.NET program that opens "tiles.gif", converts all the tiles in it (and produces a palette) then displays a map editor…
I've decided that it's time to develop some Game Gear software. [smile]
I'm going to start with a conversion of the BBC Micro game "Fire Track" which I have previously converted to the TI-83 Plus graphing calculator. It's a simple vertically scrolling space-shooter.
I'll be developing in my own Laten…
Well, it's been a long time - here are two updates in one!
First up, ASCII Madness II. It's a text-mode scene demo that runs in the Windows console using characters from the extended ASCII set to produce the effects.
You can download it (and the source) from here.
Next up are some simple tutorials. Ol…
First up, ASCII Madness II. It's a text-mode scene demo that runs in the Windows console using characters from the extended ASCII set to produce the effects.
You can download it (and the source) from here.
Next up are some simple tutorials. Ol…
No longer are we limited to two channels of sound, but here we have access to four!
If you have a TI-83 Plus calculator, there's a preliminary release here - and if you don't, some zipped up MP3 recordings here.
(Topic on MaxCoderz).
If you have a TI-83 Plus calculator, there's a preliminary release here - and if you don't, some zipped up MP3 recordings here.
(Topic on MaxCoderz).
I've been doing all sorts of odds and ends recently. I've acquired a Sega Game Gear, and so have started taking a look at programming on that - it has a Z80 CPU in there, so the languge isn't an issue, more so the hardware. Ah well, I can display a screen of text and cycle the colours around so far…
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