Any Colour You Like

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Purley, United Kingdom
Z80 and C#-related shenanigans - now with added electronics.
606 comments
1 followers
222 entries
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benryves
September 13, 2005
Old projects and ugly XP icons
This is going to be a very boring update, I'm afraid. I wasn't feeling too good so haven't got much done. [sad]

First of all, Latenite updates. With the project thingummy, I thought it would be nicest if it displayed the proper Windows icons for file types rather than the ones I had hardcoded in. He…
2,003 views
benryves
September 12, 2005
On the merits of Excel and running out of space

Latest video. [2.29MB AVI]

You chaps probably don't know what a major headache it is trying to get clear, non-wobbly video... [rolleyes]



I gave up in the end and went for the "propped-up against a wall with camera on stack of books" approach. The reason I cannot, therefore, appear to play the game ve…
1,681 views
benryves
September 09, 2005
Fire Track
When people ask, in the future, what the greatest feature of Fire Track is, they will not say the graphics. Nor the gameplay. In fact, they will... well, see for yourself. (Sorry, it's a bit quiet). [smile]
There is one more attack pattern. I have redesigned the attack system so that the enemies do …
1,615 views
benryves
September 08, 2005
Enemies!
They claim a picture says a thousand words.
In this case, with these two pictures and one video [549 frames] I estimate that I have saved myself from having to write over half a million words in this journal entry.

There is, of course, the usual shonkily shot video footage to watch: 416KB AVI.
The co…
1,859 views
benryves
September 07, 2005
Finished the levels! Wahey!
...and here is level 6. This, however, worries me:



Hopefully I can cram in all the rest of the code, tables, graphics and music into 5K. Failing that, I might have to start compressing my levels...

I don't believe I've introduced you to my enemies yet? Here's the complete sprite table - don't worry, …
1,985 views
benryves
September 06, 2005
Level table complete!
This doesn't mean that all the levels are complete, though. I still have the 6th layout to copy. 1 to 5 are all converted, though:
Level 1
Level 2
Level 3
Level 4
Level 5
Levels 1 to 4 you've seen before, but I've switched the palettes around to show you that it's not all magenta, blue and yellow. [smile…
711 views
benryves
September 05, 2005
Starting to look a bit like a game!

Jump straight in with the latest video (2.27AVI, MPEG-4)

Apologies for quality/wonkiness.

Well, we just had a weekend which meant I got a bit more time to spend on Fire Track (I have no social life whatsoever. Hooray).
Last time I showed you the simple scrolling level. There is now:

  • Player sprite.

  • Bulle…
798 views
benryves
September 02, 2005
Scrolling!
Fine progress! I fiddled a bit more last night with the scrolling background.

First of all, I really needed a better way to produce my maps and dump out my tiles, so wrote a custom VB.NET program that opens "tiles.gif", converts all the tiles in it (and produces a palette) then displays a map editor…
553 views
benryves
September 01, 2005
Fire Track for the Sega Game Gear

I've decided that it's time to develop some Game Gear software. [smile]
I'm going to start with a conversion of the BBC Micro game "Fire Track" which I have previously converted to the TI-83 Plus graphing calculator. It's a simple vertically scrolling space-shooter.


I'll be developing in my own Laten…
1,692 views
benryves
August 05, 2005
ASCII Madness II and Tutorials
Well, it's been a long time - here are two updates in one!


First up, ASCII Madness II. It's a text-mode scene demo that runs in the Windows console using characters from the extended ASCII set to produce the effects.
You can download it (and the source) from here.


Next up are some simple tutorials. Ol…
2,072 views
benryves
April 18, 2005
QuadPlayer - four channel sound from a TI-83 Plus
No longer are we limited to two channels of sound, but here we have access to four!



If you have a TI-83 Plus calculator, there's a preliminary release here - and if you don't, some zipped up MP3 recordings here.

(Topic on MaxCoderz).
1,743 views
benryves
April 13, 2005
Z80 ASM and PICAXE
I've been doing all sorts of odds and ends recently. I've acquired a Sega Game Gear, and so have started taking a look at programming on that - it has a Z80 CPU in there, so the languge isn't an issue, more so the hardware. Ah well, I can display a screen of text and cycle the colours around so far…
2,955 views
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