Retro Grade

Retro Game Development and Retro Case Study's!
37 comments
2 followers
33 entries
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superman3275
October 23, 2012
[Intro] Journal Codes
Hello everyone! After my pong case study I had lots of things I wanted to post on this journal. So, I decided I'd use headers (Like [Intro]) for different series / types of articles. So without further ado, I present to you, the Codes:

[Intro] Posts That Don't Concern Series
[Engine] Game Engine TidB…
932 views
superman3275
October 22, 2012
Pong: A Case Study
Hello everyone! This is the first case study. And I thought, why not start out with the basics? That's why today, we're discussing Pong. We're going to see what made people love the game, even though now it's too "simple" for most gamers. I would go as far to say that many of today's gamers believe…
1,450 views
superman3275
October 21, 2012
An Introduction To Retro Grade
What makes a retro game good? For some reason, there is something extremely appealing about popping in Zelda to your NES and exploring. Retro Grade's aim is to find out why we have such reverence for these titles, and what makes them interesting from a design perspective. We will talk about how GUI…
1,041 views
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