Drakkcon's journal

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Drakkcon
January 28, 2005
I made my first sprite program

Here
's a link to the forum post. I'm not posting screenshots this time because it's not much to look at (one 32 * 32 kirby sprite running through its animations). I can't wait until I combine my tileset program and my sprite program!
491 views
Drakkcon
January 04, 2005
First game ever
After the little tile displayer thingy I decided I would actually make a game. I forced myself to sit down and make Tic Tac Toe because I've never actually created a non-console game (excluding Tetris that I copy-pasted from the "Make Tetris in an Hour" article). Here's
a link to it!
553 views
Drakkcon
December 17, 2004
I just made a breakthrough!
I finally found a use for pointers-to-pointers! See, right now I'm working on my tile engine, and one of the classes is cTileMap, which holds an array of the number of cTiles specified in the constructor. Now, each tile has an SDL_Surface* in them (obviously I'm using SDL), and I have a pointer to …
574 views
Drakkcon
December 14, 2004
I just made my first tile based program!
It took me a couple days, and a lot of posts on gamedev! It was worth it though. I got very helpful responses, and I think it really helped my abilities. Here's a screen shot:



Tell me what you think; i's my first real project.

569 views
Drakkcon
November 02, 2004
I hope I gave you a good laugh
Feel my wisdom. Anyway, there will be stuff here....eventually.
452 views
Drakkcon
October 22, 2004
My stupid masochism
I found that I have a streak of masochism that I ought to get rid of. I like to be totally proprietary when I program.
Right now I'm making my own compression algorithm that takes my game scripts and applies a huffman encoding to them. Since a huffman algorithm uses a binary tree, the compresse…
507 views
Drakkcon
September 19, 2004
Just getting started.
I've got an idea in my head for one of those business sim games. It's called GameDev Tycoon, you manage your game company as the LeadDesigner and CEO. It's not going to have any graphics, except for a GUI interface (with FLTK). I'm still writing the design doc, but when I've made some progress I'll…
420 views
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